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Portal:Mathematics

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Mathematics is the study of numbers, quantity, space, pattern, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.

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Game theory is a branch of mathematics that is often used in the context of economics. It studies strategic interactions between agents. In strategic games, agents choose strategies which will maximize their return, given the strategies the other agents choose. The essential feature is that it provides a formal modelling approach to social situations in which decision makers interact with other agents. Game theory extends the simpler optimisation approach developed in neoclassical economics.

The field of game theory came into being with the 1944 classic Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. A major center for the development of game theory was RAND Corporation where it helped to define nuclear strategies.

Game theory has played, and continues to play a large role in the social sciences, and is now also used in many diverse academic fields. Beginning in the 1970s, game theory has been applied to animal behaviour, including evolutionary theory. Many games, especially the prisoner's dilemma, are used to illustrate ideas in political science and ethics. Game theory has recently drawn attention from computer scientists because of its use in artificial intelligence and cybernetics.

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animation illustrating the meaning of a line integral of a two-dimensional scalar field

A line integral is an integral where the function to be integrated, be it a scalar field as here or a vector field, is evaluated along a curve. The value of the line integral is the sum of values of the field at all points on the curve, weighted by some scalar function on the curve (commonly arc length or, for a vector field, the scalar product of the vector field with a differential vector in the curve). A detailed explanation of the animation is available. The key insight is that line integrals may be reduced to simpler definite integrals. (See also a similar animation illustrating a line integral of a vector field.) Many formulas in elementary physics (for example, W = F · s to find the work done by a constant force F in moving an object through a displacement s) have line integral versions that work for non-constant quantities (for example, W = ∫C F · ds to find the work done in moving an object along a curve C within a continuously varying gravitational or electric field F). A higher-dimensional analog of a line integral is a surface integral, where the (double) integral is taken over a two-dimensional surface instead of along a one-dimensional curve. Surface integrals can also be thought of as generalizations of multiple integrals. All of these can be seen as special cases of integrating a differential form, a viewpoint which allows multivariable calculus to be done independently of the choice of coordinate system. While the elementary notions upon which integration is based date back centuries before Newton and Leibniz independently invented calculus, line and surface integrals were formalized in the 18th and 19th centuries as the subject was placed on a rigorous mathematical foundation. The modern notion of differential forms, used extensively in differential geometry and quantum physics, was pioneered by Élie Cartan in the late 19th century.

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